Collegiate

Entertainment Marketing

Team Case Study
Marketing

Overview

A team of two students are challenged with analyzing a real-world entertainment marketing case situation and then presenting solutions. Environments for the case study may include, but are not limited to, entertainment or entertainment events (concerts, theaters, etc.) or businesses primarily engaged in satisfying the desire to make productive or enjoyable use of leisure time.

Participants

2

Exam

Written Entry Page Limit

Appear Before a Judge

1 case study, 2nd for finalists

Prep Time

60 minutes

Interview Time

15 minutes
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